Imaginary Game Engine API documentation
GraphicsDriverLoaded Event
NamespacesIGEEngineGraphicsDriverLoaded

[This is preliminary documentation and is subject to change.]

Event that gets fired when a graphics driver is activated and initialised
Declaration Syntax
C#Visual BasicVisual C++
public event GDLoadEventHandler GraphicsDriverLoaded
Public Event GraphicsDriverLoaded As GDLoadEventHandler
public:
 event GDLoadEventHandler^ GraphicsDriverLoaded {
	void add (GDLoadEventHandler^ value);
	void remove (GDLoadEventHandler^ value);
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)