Imaginary Game Engine API documentation
UpdateScene Event
NamespacesIGEEngineUpdateScene

[This is preliminary documentation and is subject to change.]

Event that gets fired when the engine is updating the scene
Declaration Syntax
C#Visual BasicVisual C++
public event UpdateEventHandler UpdateScene
Public Event UpdateScene As UpdateEventHandler
public:
 event UpdateEventHandler^ UpdateScene {
	void add (UpdateEventHandler^ value);
	void remove (UpdateEventHandler^ value);
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)