Imaginary Game Engine API documentation
AddQuad Method (startindex, lt, rt, rb, lb)
NamespacesIGEBasicMesh<(Of <(T>)>)AddQuad(Int32, Int32, Int32, Int32, Int32)

[This is preliminary documentation and is subject to change.]

Set the indices for a quad
Declaration Syntax
C#Visual BasicVisual C++
public void AddQuad(
	int startindex,
	int lt,
	int rt,
	int rb,
	int lb
)
Public Sub AddQuad ( _
	startindex As Integer, _
	lt As Integer, _
	rt As Integer, _
	rb As Integer, _
	lb As Integer _
)
public:
void AddQuad(
	int startindex, 
	int lt, 
	int rt, 
	int rb, 
	int lb
)
Parameters
startindex (Int32)

[Missing <param> documentation for "startindex"]

lt (Int32)

[Missing <param> documentation for "lt"]

rt (Int32)

[Missing <param> documentation for "rt"]

rb (Int32)

[Missing <param> documentation for "rb"]

lb (Int32)

[Missing <param> documentation for "lb"]

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)