Imaginary Game Engine API documentation
Resize Method (vertices, numtriangles)
NamespacesIGEBasicMesh<(Of <(T>)>)Resize(Int32, Int32)

[This is preliminary documentation and is subject to change.]

Create or resize vertex and index list
Declaration Syntax
C#Visual BasicVisual C++
public void Resize(
	int vertices,
	int numtriangles
)
Public Sub Resize ( _
	vertices As Integer, _
	numtriangles As Integer _
)
public:
void Resize(
	int vertices, 
	int numtriangles
)
Parameters
vertices (Int32)
New vertexlist capacity
numtriangles (Int32)
New indexlist capacity

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)