Imaginary Game Engine API documentation
LookAt Method (position, target, upvector)
NamespacesIGECameraLookAt(Vector3F, Vector3F, Vector3F)

[This is preliminary documentation and is subject to change.]

Set the cameras view direction
Declaration Syntax
C#Visual BasicVisual C++
public void LookAt(
	Vector3F position,
	Vector3F target,
	Vector3F upvector
)
Public Sub LookAt ( _
	position As Vector3F, _
	target As Vector3F, _
	upvector As Vector3F _
)
public:
void LookAt(
	Vector3F position, 
	Vector3F target, 
	Vector3F upvector
)
Parameters
position (Vector3F)
Camera position
target (Vector3F)
Target position
upvector (Vector3F)
Which way is up

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)