Imaginary Game Engine API documentation
SetView Method (fieldofview, aspectratio, near, far)
NamespacesIGECameraSetView(Single, Single, Single, Single)

[This is preliminary documentation and is subject to change.]

Set the cameras projection
Declaration Syntax
C#Visual BasicVisual C++
public void SetView(
	float fieldofview,
	float aspectratio,
	float near,
	float far
)
Public Sub SetView ( _
	fieldofview As Single, _
	aspectratio As Single, _
	near As Single, _
	far As Single _
)
public:
void SetView(
	float fieldofview, 
	float aspectratio, 
	float near, 
	float far
)
Parameters
fieldofview (Single)
FoV
aspectratio (Single)
Aspectratio
near (Single)
Near clipping plane
far (Single)
Far clipping plane

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)