Imaginary Game Engine API documentation
Camera Constructor (physobj, position, gd)
NamespacesIGECameraCamera(IPhysicsObject, Vector3F, GraphicsDriver)

[This is preliminary documentation and is subject to change.]

Constructor
Declaration Syntax
C#Visual BasicVisual C++
public Camera(
	IPhysicsObject physobj,
	Vector3F position,
	GraphicsDriver gd
)
Public Sub New ( _
	physobj As IPhysicsObject, _
	position As Vector3F, _
	gd As GraphicsDriver _
)
public:
Camera(
	IPhysicsObject^ physobj, 
	Vector3F position, 
	GraphicsDriver^ gd
)
Parameters
physobj (IPhysicsObject)
Physics representation of the camera or null
position (Vector3F)
Starting position of the camera
gd (GraphicsDriver)
Graphicsdriver to use

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)