[This is preliminary documentation and is subject to change.]
Constructor
| C# | Visual Basic | Visual C++ |
public Camera( IPhysicsObject physobj, Vector3F position, GraphicsDriver gd )
Public Sub New ( _ physobj As IPhysicsObject, _ position As Vector3F, _ gd As GraphicsDriver _ )
public: Camera( IPhysicsObject^ physobj, Vector3F position, GraphicsDriver^ gd )
- physobj (IPhysicsObject)
- Physics representation of the camera or null
- position (Vector3F)
- Starting position of the camera
- gd (GraphicsDriver)
- Graphicsdriver to use