Imaginary Game Engine API documentation
DecodeDXT Method (data, mipmapcount, imgsize, dxt_version)
NamespacesIGEDDSImageDecodeDXT(array<Byte>[]()[], Int32, Size, PixelFormat)

[This is preliminary documentation and is subject to change.]

DXT compressed texture decoder
Declaration Syntax
C#Visual BasicVisual C++
public static byte[] DecodeDXT(
	byte[] data,
	int mipmapcount,
	Size imgsize,
	PixelFormat dxt_version
)
Public Shared Function DecodeDXT ( _
	data As Byte(), _
	mipmapcount As Integer, _
	imgsize As Size, _
	dxt_version As PixelFormat _
) As Byte()
public:
static array<unsigned char>^ DecodeDXT(
	array<unsigned char>^ data, 
	int mipmapcount, 
	Size imgsize, 
	PixelFormat dxt_version
)
Parameters
data (array< Byte >[]()[])
DXT1, 3 or 5 encoded texture data
mipmapcount (Int32)
Number of mipmaps
imgsize (Size)
Texture dimensions
dxt_version (PixelFormat)
Pixelformat
Return Value
BGRA32 encoded texture data

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)