Imaginary Game Engine API documentation
Load Method (s, container)
NamespacesIGEDDSImageLoad(Stream, Object)

[This is preliminary documentation and is subject to change.]

Load file asynchronously
Declaration Syntax
C#Visual BasicVisual C++
protected override void Load(
	Stream s,
	Object container
)
Protected Overrides Sub Load ( _
	s As Stream, _
	container As Object _
)
protected:
virtual void Load(
	Stream^ s, 
	Object^ container
) override
Parameters
s (Stream)
Stream with file data
container (Object)
Zip file

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)