Imaginary Game Engine API documentation
DDSImage Constructor (e, file)
NamespacesIGEDDSImageDDSImage(Engine, String)

[This is preliminary documentation and is subject to change.]

Constructor
Declaration Syntax
C#Visual BasicVisual C++
public DDSImage(
	Engine e,
	string file
)
Public Sub New ( _
	e As Engine, _
	file As String _
)
public:
DDSImage(
	Engine^ e, 
	String^ file
)
Parameters
e (Engine)
Engine to use to search the file
file (String)
File to load

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)