Imaginary Game Engine API documentation
LoadScript Method (filename)
NamespacesIGEEngineLoadScript(String)

[This is preliminary documentation and is subject to change.]

Load a .NET script file
Declaration Syntax
C#Visual BasicVisual C++
public DotNetScript LoadScript(
	string filename
)
Public Function LoadScript ( _
	filename As String _
) As DotNetScript
public:
DotNetScript^ LoadScript(
	String^ filename
)
Parameters
filename (String)
Script file
Return Value
The loaded script object

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)