Imaginary Game Engine API documentation
Run Method (s)
NamespacesIGEEngineRun(Scene)

[This is preliminary documentation and is subject to change.]

Start update and rendering loops
Declaration Syntax
C#Visual BasicVisual C++
public void Run(
	Scene s
)
Public Sub Run ( _
	s As Scene _
)
public:
void Run(
	Scene^ s
)
Parameters
s (Scene)
The scene to process

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)