Imaginary Game Engine API documentation
SetGraphicsDriver Method (gdPlugin, FSAAsetting, env, windowhandle)
NamespacesIGEEngineSetGraphicsDriver(GraphicsDriverPlugin, Int32, WindowEnvironment, Object)

[This is preliminary documentation and is subject to change.]

Activate a graphics driver
Declaration Syntax
C#Visual BasicVisual C++
public void SetGraphicsDriver(
	GraphicsDriverPlugin gdPlugin,
	int FSAAsetting,
	WindowEnvironment env,
	Object windowhandle
)
Public Sub SetGraphicsDriver ( _
	gdPlugin As GraphicsDriverPlugin, _
	FSAAsetting As Integer, _
	env As WindowEnvironment, _
	windowhandle As Object _
)
public:
void SetGraphicsDriver(
	GraphicsDriverPlugin^ gdPlugin, 
	int FSAAsetting, 
	WindowEnvironment env, 
	Object^ windowhandle
)
Parameters
gdPlugin (GraphicsDriverPlugin)
Plugin linking to the chosen graphics driver
FSAAsetting (Int32)
Requested number of Anti-Aliasing samples
env (WindowEnvironment)
Environment if known
windowhandle (Object)
Handle to the window to use, or null to create one

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)