Imaginary Game Engine API documentation
SetSoundDriver Method (sdPlugin, devicename)
NamespacesIGEEngineSetSoundDriver(SoundDriverPlugin, String)

[This is preliminary documentation and is subject to change.]

Activate a sound driver
Declaration Syntax
C#Visual BasicVisual C++
public void SetSoundDriver(
	SoundDriverPlugin sdPlugin,
	string devicename
)
Public Sub SetSoundDriver ( _
	sdPlugin As SoundDriverPlugin, _
	devicename As String _
)
public:
void SetSoundDriver(
	SoundDriverPlugin^ sdPlugin, 
	String^ devicename
)
Parameters
sdPlugin (SoundDriverPlugin)
Plugin linking to the chosen sound driver
devicename (String)
Preferred device

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)