Imaginary Game Engine API documentation
SignalEvent Method (name, parms)
NamespacesIGEEngineSignalEvent(String, array<Object>[]()[])

[This is preliminary documentation and is subject to change.]

Fire an engine event
Declaration Syntax
C#Visual BasicVisual C++
public void SignalEvent(
	string name,
	Object[] parms
)
Public Sub SignalEvent ( _
	name As String, _
	parms As Object() _
)
public:
void SignalEvent(
	String^ name, 
	array<Object^>^ parms
)
Parameters
name (String)
Event to fire
parms (array< Object >[]()[])
Event parameters
Remarks
For internal use

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)