Imaginary Game Engine API documentation
Stop Method (stopSignalDelegate)
NamespacesIGEEngineStop(UpdateEventHandler)

[This is preliminary documentation and is subject to change.]

Stop the update and rendering loops (delayed execution!)
Declaration Syntax
C#Visual BasicVisual C++
public void Stop(
	UpdateEventHandler stopSignalDelegate
)
Public Sub Stop ( _
	stopSignalDelegate As UpdateEventHandler _
)
public:
void Stop(
	UpdateEventHandler^ stopSignalDelegate
)
Parameters
stopSignalDelegate (UpdateEventHandler)
Delegate that gets fired when the loops have stopped

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)