[This is preliminary documentation and is subject to change.]
Stop the update and rendering loops (delayed execution!)
| C# | Visual Basic | Visual C++ |
public void Stop( UpdateEventHandler stopSignalDelegate )
Public Sub Stop ( _ stopSignalDelegate As UpdateEventHandler _ )
public: void Stop( UpdateEventHandler^ stopSignalDelegate )
- stopSignalDelegate (UpdateEventHandler)
- Delegate that gets fired when the loops have stopped