[This is preliminary documentation and is subject to change.]
Create a new empty texture
| C# | Visual Basic | Visual C++ |
public abstract Texture CreateTexture( PixelFormat format, Size size, bool buildMipMap )
Public MustOverride Function CreateTexture ( _ format As PixelFormat, _ size As Size, _ buildMipMap As Boolean _ ) As Texture
public: virtual Texture^ CreateTexture( PixelFormat format, Size size, bool buildMipMap ) abstract
- format (PixelFormat)
- Format
- size (Size)
- Size in pixels
- buildMipMap (Boolean)
- True if mipmaps should be build
The created texture