Imaginary Game Engine API documentation
CreateTexture Method (format, size, buildMipMap)
NamespacesIGEGraphicsDriverCreateTexture(PixelFormat, Size, Boolean)

[This is preliminary documentation and is subject to change.]

Create a new empty texture
Declaration Syntax
C#Visual BasicVisual C++
public abstract Texture CreateTexture(
	PixelFormat format,
	Size size,
	bool buildMipMap
)
Public MustOverride Function CreateTexture ( _
	format As PixelFormat, _
	size As Size, _
	buildMipMap As Boolean _
) As Texture
public:
virtual Texture^ CreateTexture(
	PixelFormat format, 
	Size size, 
	bool buildMipMap
) abstract
Parameters
format (PixelFormat)
Format
size (Size)
Size in pixels
buildMipMap (Boolean)
True if mipmaps should be build
Return Value
The created texture

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)