Imaginary Game Engine API documentation
GetMaterial Method (name, parameters)
NamespacesIGEGraphicsDriverGetMaterial(String, array<Object>[]()[])

[This is preliminary documentation and is subject to change.]

Get a material for this driver by name
Declaration Syntax
C#Visual BasicVisual C++
public Material GetMaterial(
	string name,
	params Object[] parameters
)
Public Function GetMaterial ( _
	name As String, _
	ParamArray parameters As Object() _
) As Material
public:
Material^ GetMaterial(
	String^ name, 
	... array<Object^>^ parameters
)
Parameters
name (String)
Material name
parameters (array< Object >[]()[])
Materials parameters (first GraphicsDriver is automatically added)
Return Value
The material

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)