Imaginary Game Engine API documentation
GetShaderMaterial Method (shadername, shaderparameters)
NamespacesIGEGraphicsDriverGetShaderMaterial(String, array<Object>[]()[])

[This is preliminary documentation and is subject to change.]

Get a Basic Material with request shaderset for this driver from the library
Declaration Syntax
C#Visual BasicVisual C++
public Material GetShaderMaterial(
	string shadername,
	params Object[] shaderparameters
)
Public Function GetShaderMaterial ( _
	shadername As String, _
	ParamArray shaderparameters As Object() _
) As Material
public:
Material^ GetShaderMaterial(
	String^ shadername, 
	... array<Object^>^ shaderparameters
)
Parameters
shadername (String)
Name of the shaderset
shaderparameters (array< Object >[]()[])
Constructor parameters (without initial GraphicsDriver)
Return Value
Basic material with the shaderset requested or null

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)