Imaginary Game Engine API documentation
GetShaderSet Method (name, parameters)
NamespacesIGEGraphicsDriverGetShaderSet(String, array<Object>[]()[])

[This is preliminary documentation and is subject to change.]

Get a shaderset for this driver from the library
Declaration Syntax
C#Visual BasicVisual C++
public ShaderSet GetShaderSet(
	string name,
	params Object[] parameters
)
Public Function GetShaderSet ( _
	name As String, _
	ParamArray parameters As Object() _
) As ShaderSet
public:
ShaderSet^ GetShaderSet(
	String^ name, 
	... array<Object^>^ parameters
)
Parameters
name (String)
Name of the shaderset
parameters (array< Object >[]()[])
Constructor parameters (without initial GraphicsDriver)
Return Value
The shaderset requested or null

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)