[This is preliminary documentation and is subject to change.]
Constructor for existing window
| C# | Visual Basic | Visual C++ |
public GraphicsDriver( Engine e, int FSAAsamples, WindowEnvironment env, Object windowhandle )
Public Sub New ( _ e As Engine, _ FSAAsamples As Integer, _ env As WindowEnvironment, _ windowhandle As Object _ )
public: GraphicsDriver( Engine^ e, int FSAAsamples, WindowEnvironment env, Object^ windowhandle )
- e (Engine)
- Engine to run on
- FSAAsamples (Int32)
- Number of requested Anti-Aliasing samples
- env (WindowEnvironment)
- Current environment
- windowhandle (Object)
- Handle to the window to use (RenderWindow..::.X11Handle on X11, Handle on Windows)