Imaginary Game Engine API documentation
GraphicsDriver Constructor (e, FSAAsamples, env, windowhandle)
NamespacesIGEGraphicsDriverGraphicsDriver(Engine, Int32, WindowEnvironment, Object)

[This is preliminary documentation and is subject to change.]

Constructor for existing window
Declaration Syntax
C#Visual BasicVisual C++
public GraphicsDriver(
	Engine e,
	int FSAAsamples,
	WindowEnvironment env,
	Object windowhandle
)
Public Sub New ( _
	e As Engine, _
	FSAAsamples As Integer, _
	env As WindowEnvironment, _
	windowhandle As Object _
)
public:
GraphicsDriver(
	Engine^ e, 
	int FSAAsamples, 
	WindowEnvironment env, 
	Object^ windowhandle
)
Parameters
e (Engine)
Engine to run on
FSAAsamples (Int32)
Number of requested Anti-Aliasing samples
env (WindowEnvironment)
Current environment
windowhandle (Object)
Handle to the window to use (RenderWindow..::.X11Handle on X11, Handle on Windows)

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)