Imaginary Game Engine API documentation
GraphicsDriver Constructor (e, FSAAsamples, windowsize, fullscreen, windowtitle)
NamespacesIGEGraphicsDriverGraphicsDriver(Engine, Int32, Size, Boolean, String)

[This is preliminary documentation and is subject to change.]

Constructor for new window
Declaration Syntax
C#Visual BasicVisual C++
public GraphicsDriver(
	Engine e,
	int FSAAsamples,
	Size windowsize,
	bool fullscreen,
	string windowtitle
)
Public Sub New ( _
	e As Engine, _
	FSAAsamples As Integer, _
	windowsize As Size, _
	fullscreen As Boolean, _
	windowtitle As String _
)
public:
GraphicsDriver(
	Engine^ e, 
	int FSAAsamples, 
	Size windowsize, 
	bool fullscreen, 
	String^ windowtitle
)
Parameters
e (Engine)
Engine to run on
FSAAsamples (Int32)
Number of requested Anti-Aliasing samples
windowsize (Size)
Window size (px)
fullscreen (Boolean)
True if fullscreen
windowtitle (String)
Window title

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)