Imaginary Game Engine API documentation
Buffer Property
NamespacesIGEBasicMesh<(Of <(T>)>)Buffer

[This is preliminary documentation and is subject to change.]

Get or Set the MeshBuffer
Declaration Syntax
C#Visual BasicVisual C++
public MeshBuffer Buffer { get; set; }
Public Property Buffer As MeshBuffer
public:
virtual property MeshBuffer^ Buffer {
	MeshBuffer^ get () sealed;
	void set (MeshBuffer^ value) sealed;
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)