Imaginary Game Engine API documentation
Id Property
NamespacesIGEBasicMesh<(Of <(T>)>)Id

[This is preliminary documentation and is subject to change.]

Get or Set the mesh' name
Declaration Syntax
C#Visual BasicVisual C++
public string Id { get; set; }
Public Property Id As String
public:
virtual property String^ Id {
	String^ get () sealed;
	void set (String^ value) sealed;
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)