Imaginary Game Engine API documentation
Material Property
NamespacesIGEBasicMesh<(Of <(T>)>)Material

[This is preliminary documentation and is subject to change.]

Get or Set the material
Declaration Syntax
C#Visual BasicVisual C++
public Material Material { get; set; }
Public Property Material As Material
public:
virtual property Material^ Material {
	Material^ get () sealed;
	void set (Material^ value) sealed;
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)