Imaginary Game Engine API documentation
NumberOfTriangles Property
NamespacesIGEBasicMesh<(Of <(T>)>)NumberOfTriangles

[This is preliminary documentation and is subject to change.]

Get or Set the used number of triangles
Declaration Syntax
C#Visual BasicVisual C++
public int NumberOfTriangles { get; set; }
Public Property NumberOfTriangles As Integer
public:
virtual property int NumberOfTriangles {
	int get () sealed;
	void set (int value) sealed;
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)