Imaginary Game Engine API documentation
Pose Property
NamespacesIGEBasicMesh<(Of <(T>)>)Pose

[This is preliminary documentation and is subject to change.]

Get or Set the mesh' pose
Declaration Syntax
C#Visual BasicVisual C++
public Matrix4F Pose { get; set; }
Public Property Pose As Matrix4F
public:
virtual property Matrix4F Pose {
	Matrix4F get () sealed;
	void set (Matrix4F value) sealed;
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)