Imaginary Game Engine API documentation
Far Property
NamespacesIGECameraFar

[This is preliminary documentation and is subject to change.]

Get the distance to the far clipping plane
Declaration Syntax
C#Visual BasicVisual C++
public float Far { get; }
Public ReadOnly Property Far As Single
public:
property float Far {
	float get ();
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)