Imaginary Game Engine API documentation
Near Property
NamespacesIGECameraNear

[This is preliminary documentation and is subject to change.]

Get the distance to the near clipping plane
Declaration Syntax
C#Visual BasicVisual C++
public float Near { get; }
Public ReadOnly Property Near As Single
public:
property float Near {
	float get ();
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)