Imaginary Game Engine API documentation
Projection Property
NamespacesIGECameraProjection

[This is preliminary documentation and is subject to change.]

Get the cameras projection matrix
Declaration Syntax
C#Visual BasicVisual C++
public Matrix4F Projection { get; set; }
Public Property Projection As Matrix4F
public:
property Matrix4F Projection {
	Matrix4F get ();
	void set (Matrix4F value);
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)