Imaginary Game Engine API documentation
FileReaders Property
NamespacesIGEEngineFileReaders

[This is preliminary documentation and is subject to change.]

Get a dictionary of file extensions and their ReadFile based handlers
Declaration Syntax
C#Visual BasicVisual C++
public Dictionary<string, Type> FileReaders { get; }
Public ReadOnly Property FileReaders As Dictionary(Of String, Type)
public:
property Dictionary<String^, Type^>^ FileReaders {
	Dictionary<String^, Type^>^ get ();
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)