Imaginary Game Engine API documentation
SoundDriver Property
NamespacesIGEEngineSoundDriver

[This is preliminary documentation and is subject to change.]

Get the current sound driver
Declaration Syntax
C#Visual BasicVisual C++
public SoundDriver SoundDriver { get; }
Public ReadOnly Property SoundDriver As SoundDriver
public:
property SoundDriver^ SoundDriver {
	SoundDriver^ get ();
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)