Imaginary Game Engine API documentation
ActiveCamera Property
NamespacesIGEGraphicsDriverActiveCamera

[This is preliminary documentation and is subject to change.]

Get the current active camera
Declaration Syntax
C#Visual BasicVisual C++
public Camera ActiveCamera { get; }
Public ReadOnly Property ActiveCamera As Camera
public:
property Camera^ ActiveCamera {
	Camera^ get ();
}

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)