Imaginary Game Engine API documentation
ColorF Structure
NamespacesIGEColorF

[This is preliminary documentation and is subject to change.]

Structure describing a color in Single values
Declaration Syntax
C#Visual BasicVisual C++
public struct ColorF
Public Structure ColorF
public value class ColorF
Members
All MembersConstructorsMethodsFields



IconMemberDescription
ColorF(Single, Single, Single, Single)
Create color

Alpha
Transparancy

Blue
Blue value

Equals(Object)
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.)
Explicit(ColorF)
Convert Single-based ColorF to Byte-based Color

Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Returns the hash code for this instance.
(Inherited from ValueType.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
Green
Green value

Implicit(Color)
Convert Byte-based Color to Single-based ColorF

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Red
Red value

ToArrayRGBA()()()
Get R,G,B,A array of values

ToString()()()
Returns the fully qualified type name of this instance.
(Inherited from ValueType.)

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)