Imaginary Game Engine API documentation
Extension Class
NamespacesIGEExtension

[This is preliminary documentation and is subject to change.]

Abstract plugin type to load engine extensions
Declaration Syntax
C#Visual BasicVisual C++
public abstract class Extension : IPlugin
Public MustInherit Class Extension _
	Implements IPlugin
public ref class Extension abstract : IPlugin
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
Extension()()()
Available()()()
Check if the extension is available

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Extend(Engine)
Load extension

Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Name
Get the name of the extension

ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Type
Get the type of plugin

Inheritance Hierarchy
Object
Extension
 CgPlugin

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)