Imaginary Game Engine API documentation
GDLoadEventHandler Delegate
NamespacesIGEGDLoadEventHandler

[This is preliminary documentation and is subject to change.]

Delegate handling GraphicsDriverLoaded event
Declaration Syntax
C#Visual BasicVisual C++
public delegate void GDLoadEventHandler(
	GraphicsDriver gd,
	Dictionary<string, Object> vars
)
Public Delegate Sub GDLoadEventHandler ( _
	gd As GraphicsDriver, _
	vars As Dictionary(Of String, Object) _
)
public delegate void GDLoadEventHandler(
	GraphicsDriver^ gd, 
	Dictionary<String^, Object^>^ vars
)
Parameters
gd (GraphicsDriver)
The graphics driver that got loaded
vars (Dictionary<(Of <(String, Object>)>))
Dictionary containing custom settings for the graphics driver

Assembly: IGE Core (Module: IGE Core) Version: 0.1.2957.39562 (0.1.0.0)