Imaginary Game Engine » Development » Build Results
On this page you can track the results of the regular test builds done on the server. In the future this is also a very good place to run regression test.
| File | Line | Code | Message |
|---|---|---|---|
| CompileCSProject v1.1 -- Copyright(c) Imaginary Game Engine team 2007-2008 | |||
| For Visual Studio 2005 C# projects | |||
| Compiling Project IGGui (3/7/2010 6:12 AM UTC) | |||
| Mono C# compiler version 1.9.1.0 | |||
| IGGui/Control.cs | 29 | CS0414 | The private field `IGGui.Control.id' is assigned but its value is never used |
| IGGui/Desktop.cs | 27 | CS0414 | The private field `IGGui.Desktop.textureMap' is assigned but its value is never used |
| IGGui/Slider.cs | 28 | CS0414 | The private field `IGGui.Slider.topButtonHover' is assigned but its value is never used |
| IGGui/Slider.cs | 30 | CS0414 | The private field `IGGui.Slider.bottomButtonHover' is assigned but its value is never used |
| IGGui/Slider.cs | 32 | CS0414 | The private field `IGGui.Slider.sliderHover' is assigned but its value is never used |
| IGGui/Window.cs | 22 | CS0414 | The private field `IGGui.Window.inactiveBuffer' is assigned but its value is never used |
| IGGui/Button.cs | 24 | CS0414 | The private field `IGGui.Button.disabledMesh' is assigned but its value is never used |
| Compilation succeeded - 7 warning(s) | |||
| CompileCSProject v1.1 -- Copyright(c) Imaginary Game Engine team 2007-2008 | |||
| For Visual Studio 2005 C# projects | |||
| Compiling Project IGE Core (3/7/2010 6:12 AM UTC) | |||
| Mono C# compiler version 1.9.1.0 | |||
| Imaginary Game Engine/AsyncWorker.cs | 36 | CS0420 | `Ige.AsyncWorker.counter': A volatile field references will not be treated as volatile |
| Imaginary Game Engine/AsyncWorker.cs | 63 | CS0420 | `Ige.AsyncWorker.counter': A volatile field references will not be treated as volatile |
| Imaginary Game Engine/Scene/SkyBox.cs | 19 | CS0219 | The variable `tex' is assigned but its value is never used |
| Imaginary Game Engine/Graphics/3DSFileLoader.cs | 143 | CS0219 | The variable `flag' is assigned but its value is never used |
| Imaginary Game Engine/Graphics/3DSFileLoader.cs | 114 | CS0219 | The variable `name' is assigned but its value is never used |
| Imaginary Game Engine/Graphics/3DSFileLoader.cs | 174 | CS0219 | The variable `name' is assigned but its value is never used |
| Imaginary Game Engine/Graphics/GraphicsDriver.cs | 663 | CS0420 | `Ige.GraphicsDriver.framesync': A volatile field references will not be treated as volatile |
| Imaginary Game Engine/Graphics/GraphicsDriver.cs | 692 | CS0420 | `Ige.GraphicsDriver.framesync': A volatile field references will not be treated as volatile |
| Imaginary Game Engine/Graphics/GraphicsDriver.cs | 709 | CS0420 | `Ige.GraphicsDriver.framesync': A volatile field references will not be treated as volatile |
| Imaginary Game Engine/Plugins/OpenGL/OpenGLDriver.cs | 574 | CS0219 | The variable `app' is assigned but its value is never used |
| Imaginary Game Engine/Scene/Scene.cs | 311 | CS0162 | Unreachable code detected |
| Imaginary Game Engine/Plugins/OpenGL/GDIWindow.cs | 43 | CS0219 | The variable `resources' is assigned but its value is never used |
| Imaginary Game Engine/Plugins/OpenGL/Texture.cs | 462 | CS0162 | Unreachable code detected |
| Imaginary Game Engine/Plugins/OpenGL/Texture.cs | 470 | CS0162 | Unreachable code detected |
| Imaginary Game Engine/Plugins/OpenGL/Texture.cs | 479 | CS0162 | Unreachable code detected |
| Imaginary Game Engine/Plugins/OpenGL/Texture.cs | 482 | CS0162 | Unreachable code detected |
| Imaginary Game Engine/Plugins/OpenGL/Texture.cs | 486 | CS0162 | Unreachable code detected |
| Imaginary Game Engine/Plugins/OpenGL/Texture.cs | 497 | CS0162 | Unreachable code detected |
| Imaginary Game Engine/ParallelWorker.cs | 68 | CS0420 | `Ige.ParallelWorker<I>.workcounter': A volatile field references will not be treated as volatile |
| Imaginary Game Engine/ParallelWorker.cs | 101 | CS0420 | `Ige.ParallelWorker<I>.runningthreads': A volatile field references will not be treated as volatile |
| Imaginary Game Engine/ParallelWorker.cs | 125 | CS0420 | `Ige.ParallelWorker<I>.workcounter': A volatile field references will not be treated as volatile |
| Imaginary Game Engine/ParallelWorker.cs | 135 | CS0420 | `Ige.ParallelWorker<I>.runningthreads': A volatile field references will not be treated as volatile |
| Imaginary Game Engine/Graphics/MeshBuffer.cs | 31 | CS0414 | The private field `Ige.MeshBuffer.updateSizeV' is assigned but its value is never used |
| Imaginary Game Engine/Graphics/MeshBuffer.cs | 32 | CS0169 | The private field `Ige.MeshBuffer.offsetV' is never used |
| Imaginary Game Engine/Graphics/MeshBuffer.cs | 33 | CS0414 | The private field `Ige.MeshBuffer.updateSizeI' is assigned but its value is never used |
| Imaginary Game Engine/Graphics/MeshBuffer.cs | 34 | CS0169 | The private field `Ige.MeshBuffer.offsetI' is never used |
| Imaginary Game Engine/Graphics/MeshBuffer.cs | 35 | CS0414 | The private field `Ige.MeshBuffer.fullUpdate' is assigned but its value is never used |
| Imaginary Game Engine/Graphics/Vertices.cs | 468 | CS0414 | The private field `Ige.Vertex1TC.color' is assigned but its value is never used |
| Imaginary Game Engine/Scene/PostProcessor.cs | 106 | CS0169 | The private field `Ige.AverageLuminance.three' is never used |
| Imaginary Game Engine/Plugins/OpenGL/GDIWindow.cs | 41 | CS0169 | The private method `Ige.Plugins.OpenGL.GDIWindow.InitializeComponent()' is never used |
| Compilation succeeded - 30 warning(s) | |||
| CompileCSProject v1.1 -- Copyright(c) Imaginary Game Engine team 2007-2008 | |||
| For Visual Studio 2005 C# projects | |||
| Compiling Project IGE Cg (3/7/2010 6:13 AM UTC) | |||
| Mono C# compiler version 1.9.1.0 | |||
| CompileCSProject v1.1 -- Copyright(c) Imaginary Game Engine team 2007-2008 | |||
| For Visual Studio 2005 C# projects | |||
| Compiling Project IGE FFmpeg (3/7/2010 6:13 AM UTC) | |||
| Mono C# compiler version 1.9.1.0 | |||
| Imaginary Game Engine/Plugins/FFMpeg/MediaFile.cs | 193 | CS0414 | The private field `Ige.Plugins.FFmpeg.MediaFile.audioTimebase' is assigned but its value is never used |
| Imaginary Game Engine/Plugins/FFMpeg/MediaFile.cs | 45 | CS0169 | The private field `Ige.Plugins.FFmpeg.MediaFile.URLProtocol.writefunc' is never used |
| Imaginary Game Engine/Plugins/FFMpeg/MediaFile.cs | 50 | CS0169 | The private field `Ige.Plugins.FFmpeg.MediaFile.URLProtocol.next' is never used |
| Imaginary Game Engine/Plugins/FFMpeg/MediaFile.cs | 56 | CS0169 | The private field `Ige.Plugins.FFmpeg.MediaFile.URLContext.protocol' is never used |
| Imaginary Game Engine/Plugins/FFMpeg/MediaFile.cs | 57 | CS0169 | The private field `Ige.Plugins.FFmpeg.MediaFile.URLContext.flags' is never used |
| Imaginary Game Engine/Plugins/FFMpeg/MediaFile.cs | 58 | CS0169 | The private field `Ige.Plugins.FFmpeg.MediaFile.URLContext.is_streamed' is never used |
| Imaginary Game Engine/Plugins/FFMpeg/MediaFile.cs | 59 | CS0169 | The private field `Ige.Plugins.FFmpeg.MediaFile.URLContext.max_packet_size' is never used |
| Compilation succeeded - 7 warning(s) | |||
| CompileCSProject v1.1 -- Copyright(c) Imaginary Game Engine team 2007-2008 | |||
| For Visual Studio 2005 C# projects | |||
| Compiling Project IGE PhysX (3/7/2010 6:13 AM UTC) | |||
| Mono C# compiler version 1.9.1.0 | |||
| Imaginary Game Engine/Plugins/PhysX/PhysXPlugin.cs | 41 | CS0219 | The variable `np' is assigned but its value is never used |
| Compilation succeeded - 1 warning(s) | |||
| CompileCSProject v1.1 -- Copyright(c) Imaginary Game Engine team 2007-2008 | |||
| For Visual Studio 2005 C# projects | |||
| Compiling Project IGE Demo (3/7/2010 6:13 AM UTC) | |||
| Mono C# compiler version 1.9.1.0 | |||
| IGE Demo/Demo.cs | 133 | CS0219 | The variable `testmusic' is assigned but its value is never used |
| IGE Demo/Demo.cs | 163 | CS0219 | The variable `sliderDemo' is assigned but its value is never used |
| IGE Demo/Demo.cs | 162 | CS0219 | The variable `piramidDemoButton' is assigned but its value is never used |
| IGE Demo/Demo.cs | 159 | CS0219 | The variable `introtext' is assigned but its value is never used |
| IGE Demo/Demo.cs | 152 | CS0219 | The variable `secondwindow' is assigned but its value is never used |
| IGE Demo/Demo.cs | 146 | CS0219 | The variable `logo' is assigned but its value is never used |
| IGE Demo/Demo.cs | 422 | CS0219 | The variable `so' is assigned but its value is never used |
| IGE Demo/Demo.cs | 382 | CS0219 | The variable `ground' is assigned but its value is never used |
| IGE Demo/Demo.cs | 433 | CS0219 | The variable `sound' is assigned but its value is never used |
| IGE Demo/Demo.cs | 221 | CS0169 | The private method `Ige.Demo.Demo.SetupDwarf(object, Ige.MouseButtonEventArgs)' is never used |
| IGE Demo/Demo.cs | 234 | CS0169 | The private method `Ige.Demo.Demo.SetupPiramid(object, Ige.MouseButtonEventArgs)' is never used |
| IGE Demo/Demo.cs | 340 | CS0169 | The private method `Ige.Demo.Demo.SetupPhysics(object, Ige.MouseButtonEventArgs)' is never used |
| IGE Demo/Demo.cs | 427 | CS0169 | The private method `Ige.Demo.Demo.SetupVideo(object, Ige.MouseButtonEventArgs)' is never used |
| IGE Demo/Demo.cs | 440 | CS0169 | The private method `Ige.Demo.Demo.SetupTerrain(object, Ige.MouseButtonEventArgs)' is never used |
| IGE Demo/Demo.cs | 496 | CS0169 | The private method `Ige.Demo.Demo.ClearScene(object, Ige.MouseButtonEventArgs)' is never used |
| Compilation succeeded - 15 warning(s) | |||
| NUnit version 2.4.7 | |||
| Copyright (C) 2002-2007 Charlie Poole. | |||
| Copyright (C) 2002-2004 James W. Newkirk, Michael C. Two, Alexei A. Vorontsov. | |||
| Copyright (C) 2000-2002 Philip Craig. | |||
| All Rights Reserved. | |||
| Runtime Environment - | |||
| OS Version: Unix 2.6.18.17 | |||
| CLR Version: 2.0.50727.42 ( Mono 1.9.1 ) | |||
| . | |||
| Tests run: 1, Failures: 0, Not run: 0, Time: 0.033 seconds | |||