Imaginary Game Engine » Imaginary Game Engine » First PhysX.NET beta
Earlier I decided to use the fully managed BulletX as primary physics engine for IGE. However, progress on BulletX has been almost none, so I had to find another engine. There already was a basic implementation of a driver for Ageia's PhysX. Although not open source, the engine is free to use on our primary PC platform and has support for hardware acceleration. With the recent announcement of support for nVidia's CUDA the engine can also be accelerated on the latest models of nVidia graphics cards. Because of this I decided to invest a bit more time in a decent wrapper and driver for PhysX. The result is the first beta release of the PhysX.NET wrapper, which allows using version 2.8.0 of the PhysX api in C#. Coming days I'll spend some time to extend the current PhysX plugin for IGE with this wrapper, which will probably result in some more improvements to the wrapper also. But until then, head over to the download page to test the beta!
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