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| Author | Topic: how to setUserContactReport() ? | 93 views |
20 September 2009 at 10:04am
Basing on a sample provided in the PhysX SDK I've been trying to make the physics system notify me when a collision of two specified objects takes place. Simple scene test looks like this (last lines are essential):
public override void CreateScene()
{
physicsSpace = new PhysicsSpace();
Matrix transform = Matrix.Identity;
Matrix box_transform = Matrix.RotationX(3.1415f / 4) * Matrix.Translation(0, 9.81f, 0);
NxPlaneShapeDesc planedesc = new NxPlaneShapeDesc();
planedesc.normal = Utils.vec3(0, 1, 0);
planedesc.d = 0;
plane = physicsSpace.CreateStatic(planedesc, ref transform);
NxBoxShapeDesc boxdesc = new NxBoxShapeDesc();
boxdesc.dimensions = Utils.vec3(2,2,2);
box = physicsSpace.CreateDynamic(boxdesc, ref box_transform, 10);
physicsSpace.Scene.setUserContactReport(new ContactReport());
physicsSpace.Scene.setActorPairFlags(plane, box, (uint)NxContactPairFlag.NX_NOTIFY_ON_TOUCH);
}
Last two function calls are taken directly from the sdk sample. ContactReport is a class overriding onContactNotify function. But before it's called, following error occurs when the collision takes places:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.\r\n at PhysX_sharp.NxScene.NxScene_fetchResults_1_INVOKE(HandleRef classPointer, Boolean call_explicit, NxSimulationStatus status, Boolean block)\r\n at PhysX_sharp.NxScene.fetchResults(NxSimulationStatus status, Boolean block)\r\n ........
If there's no userContactReport or NX_NOTIFY is set to ignore nothing wrong happens. It seems that there's a problem with passing a managed c# instance to unmanaged code. My question is how should I use this feature? Is there an alternative?
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