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45 Posts in 15 Topics by 16 members
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| Author | Topic: integrate physx sharp | 179 views |
7 October 2009 at 1:29am
In my current game, the way it works is the C++ engine is called through a csharp wrapper that is used for gameplay scripts and all physics etc is done in c++ engine itself. Can i some how reference the physx sharp binaries and use the physics API?
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