OpenID is an Internet-wide identity system that allows you to sign in to many websites with a single account.
With OpenID, your ID becomes a URL (e.g. http://username.myopenid.com/). You can get a free OpenID for example from myopenid.com.
For more information visit the official OpenID site.
45 Posts in 15 Topics by 16 members
Jump to:If this is your first visit, you will need to register before you can post. However, you can browse all messages below.
| Page: 1 | go to end | Reply |
| Author | Topic: PhysX.NET on Mac OS X and Linux? | 876 views |
15 July 2008 at 6:33pm
Does PhysX.NET actually work on any non-Windows machines? I tried compiling IGE, and I got this error:
Compiling Project IGE PhysX (7/15/2008 6:08 PM UTC)
Mono C# compiler version 1.9.0.0
** ERROR **: file loader.c: line 1406 (mono_get_method_from_token): assertion failed: (loc)
aborting...
Stacktrace:
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0x00004>
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes (bool) <0xffffffff>
at System.Reflection.Assembly.GetExportedTypes () <0x00012>
at Mono.CSharp.TypeManager.LoadAllImportedTypes () <0x000ab>
at Mono.CSharp.Driver.MainDriver (string[]) <0x00ada>
at Mono.CSharp.Driver.Main (string[]) <0x00060>
at (wrapper runtime-invoke) Mono.CSharp.Driver.runtime_invoke_int_string[] (object,intptr,intptr,intptr) <0xffffffff>
CompileCSProject v1.1 -- Copyright(c) Imaginary Game Engine team 2007-2008
For Visual Studio 2005 C# projects
Compiling Project IGE Demo (7/15/2008 6:09 PM UTC)
Mono C# compiler version 1.9.0.0
error CS0006: cannot find metadata file `IGE Demo/../bin/Release//IGE PhysX.dll'
Compilation failed: 1 error(s), 0 warnings
Do I need to compile PhysX.NET first on my machine, and use those binaries to compile IGE (Btw, I'm more interested in PhysX.NET than IGE, so actually compiling IGE isn't of great importance to me)?
Last edited: 21 August 2008 at 9:26pm
18 July 2008 at 10:33pm
I did compile it before on Linux, so it should be possible. Which version did you use, the current SVN? or 0.9.1 (see downloads)?
18 July 2008 at 11:11pm
I was using the snapshot from the Download page. I did some more research, and it seems that PhysX only officially supports Windows and Linux. Now, if it actually works on Mac may be a different story, but it's doubtful.
19 July 2008 at 12:48pm
Then it's probably just the current trunk that's not compiling at the moment. It's rather unstable now because I've been doing some major refactoring just before my holiday. The PhysX.NET release should compile and work on linux (and MacOS). I don't know about PhysX Mac support, but seeing the number of supported platforms, I'd think it shouldn't be too hard for them to make it work, maybe only for paying customers.
19 July 2008 at 2:22pm
Well, the problem of just compiling PhysX.NET on Mac is that there is no provided PhysX installer from NVidia, so you get a bunch of error: SomePhysXHeader.h: No such file or directory, and a whole string of other errors.
9 August 2008 at 11:12am
Well, the IGE PhysX plugin is at least compiling again. It's a shame that nVidia doesn't support MacOS, but what I meant was that there's nothing that should stop you from using PhysX.NET on Mac when you've got PhysX working...
| 876 views | ||
| go to top | Reply |