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45 Posts in 15 Topics by 16 members
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| Author | Topic: Using PhysX.NET | 835 views |
3 October 2008 at 1:26am
Hey there, I have been waiting for a .NET wrapper for PhysX (tried a few of my own, but didn't have the time to update it so often).
I am trying to implement PhysX into Leadwerks Engine (http://leadwerks.com), which isn't really a problem.
I just seem to encounter a lot of problems with this line of code:
DoxyBindArray<NxActor> actors;
if (gScene.getActors() != null)
actors = gScene.getActors();
I get some type of MarshalAs error, with the message being "Unabled to marshal type 'return: invalid'"
Any help appreciated.
7 October 2008 at 8:00pm
There seems to be some sort of problem with marshalling arrays of pointers (like NxScene.getActors() returns). I've fixed it in SVN for now by using a single pointer, like this:
DoxyBindArray<NxActor> array = new DoxyBindArray<NxActor>(scene.getActors(), (int)scene.getNbActors());
NxActor test = array[0];
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