The Imaginary Game Engine project tries to create a full-featured, modular and multi-threaded game engine in C#, and can run with Microsoft's .NET framework or Mono on either Microsoft Windows, Linux or Apple's MacOSX.
Help Wanted!
Sub-projects that could use your help:
- Direct3D 10 renderer
- Bullet or Havok .NET wrapper
- Extended demo scenes
- Collada, 3D Studio Max mesh loaders
Interested? Mail to info at(@) imaginary-project.net
We just moved to a new location, with a fresh look. Although it took a little more work setting up, this will provide all tools needed for a while, without much extra work.